![]() ![]() The 16-bit art style captures the tone of the comics near perfectly, alongside the humour of the comics. ![]() You see, despite the frustrations with the game's combat, this might just be one of the most well-realised tie-ins ever. And by that, I mean, having to unlock a counter feels a bit stingy. While you'd hope for a natural evolution of your powers to take on all-comers, instead the early hours seem like you're fighting with one hand tied behind your back, forcing yourself through levels so you can get abilities that dramatically improve your chances. The main issue stems from what your fighter can and can't do at the start of the game. It's a rudimentary system that wants to add depth to the experience, which it eventually does, but not without introducing a fair amount of grinding to begin with. Whatever character you initially choose - you've got a choice between Scott, Ramona, Stephen Stills, Kim Pine, and included DLC extras in Wallace Wells and Knives Chau - has the same basic moveset and stats, which you level up by beating chumps up and buying stat boosts from stores dotted around the places you wander through. As you can tell, the graphic novel's plot lays the perfect foundation for an old-school beat-em-up, and it's one that this game shakily builds on.
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